Undue Games presents

Blast Face

Hold the center. Set off the chain.

A turn-based puzzle-survival game. Blocks close in from all four sides, and one well-placed shot can bring the whole wall down. Break Gold Blocks for loot, forge your arsenal between levels, and crack open Nova Cores that change how you play.

Coming soon · iOS & Android

How it plays

Easy to read. Hard to survive.

You are the Nova at the center of the grid. Every turn you get three shots, then the board moves. Blocks carry lit Blast Faces, and when a block breaks, its faces detonate into whatever is touching. Nothing moves while you think. You lose to the board, not the clock.

Hold the center: block formations close in on the Nova at the middle of the grid.
Line up the shot: the Beam locked on a Celestium block, the side it will hit lit before firing.
Set off the chain: the beam lands and neighboring blocks detonate.

Break the gold

Every Gold Block is a gamble worth taking.

Gold Blocks hide a prize, and you never know how big until it cracks. Some are small. Some are jackpots.

  • Points, Celestium and Powers. A Gold Block can pay any mix of them, and the loot flies straight to your counters.
  • They won't come to you. Gold slips away from the board's advance, so if you want it, you have to go and break it yourself.
  • Safe move or greedy one? Chasing gold while the walls close in is the decision the whole game is built around.

Build your arsenal

Three Powers. Two Apex Powers. Your call.

Your Beam, Primer and Push never run out. On top of them you bring a loadout of limited Powers into every level, and what you pick decides which answers you have when the board gets ugly.

Powers

carry 3
Freeze
Locks a block in place. Anything the board shoves into it gets crushed.
Pierce
Punches through an entire line, hidden blocks and all.
Multi
Fires a spread of five shots at once.
Ricochet
Banks off blocks to reach what you can't see.
Arc
Jumps from block to block of the same size.

Apex Powers

carry 2
Sunder
A beam two tiles wide that crosses the entire board.
Burst
Blasts a block on all four sides, and everything touching it.
Repel
Shoves every block in your four lanes two tiles back.
Re-Block
Upgrades every block in an area, and never makes one worse.
Magnet
Pulls two metal blocks together and crushes everything between.

More Apex Powers unlock as you go deeper.

RicochetPlan the bounce. Hit the unreachable.
SunderOne beam, the whole board.
RepelBuy yourself room to breathe.

The Forge

Spend it or save it.

Between levels you visit the Forge. Turn the Celestium you broke loose into more rounds of the Powers you rely on, then lock in your loadout for the next fight. Stockpile for the hard levels ahead, or spend it all now to survive the one in front of you.

The Forge: Powers and Apex Powers with their counts, a + on each tile to forge one more with Celestium.

Nova Cores

Crack them open. Break the rules.

Win a level and you may walk away with sealed Nova Cores. You don't know what's inside until you open one, and the rarer it is, the bigger the show.

  • Stable Cores sit in your center socket for the whole campaign: a permanent passive you build around, like extra bolts on every Nova Surge.
  • Unstable Cores go in the outer sockets: a one-time move you save for the moment it matters, like turning a block to stone or wiping out every block you've already damaged.
Common Uncommon Rare Legendary

The campaign

Choose your path. Then survive it.

The campaign branches. Many levels offer more than one version, each with its own board, its own Threats and its own reward, and you pick which one to take on.

  • Threats change the rules. Swarms of small blocks, heavy advances, shielded formations. Read the card, then plan your loadout.
  • Charge the Nova Surge. Big chains fill the meter. Release it and the Nova fires bolts across the entire board.
  • Losing isn't the end. A lost level can be retried on a fresh board. What you fired stays spent.
The campaign screen: Level 19 with branching routes, a Swarm Threat card, the loadout and equipped Nova Cores.
Turn-based puzzle-survival Portrait one-thumb play No account needed Campaign · Singularity and Casual modes coming later

The studio

Undue pressure, by design.

Undue Games is an independent mobile studio. We make games where every move is a decision you own: where losing is something you can trace back to a choice, and winning is something you actually figured out. Blast Face is our first.

Thinking over reflexes

Turn-based on purpose. The pressure comes from the board, never from a clock.

Hard, but never unfair

Threats announce themselves and limits are stated. You should never lose to something you couldn't have seen.

Measured, not asserted

Every rule runs on a deterministic simulation we replay and test thousands of times before a player sees it.

Contact

Want to play it first?

Playtests on iPhone and Android are coming soon. Email us with "Playtest" in the subject and we'll let you know when there's a spot.